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https://github.com/kovidgoyal/kitty
synced 2026-07-18 22:44:50 +02:00
Use a single program for drawing background images
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@@ -9,7 +9,7 @@
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#include "gl.h"
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#include <stddef.h>
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enum { CELL_PROGRAM, CELL_BG_PROGRAM, CELL_SPECIAL_PROGRAM, CELL_FG_PROGRAM, BORDERS_PROGRAM, GRAPHICS_PROGRAM, GRAPHICS_PREMULT_PROGRAM, GRAPHICS_ALPHA_MASK_PROGRAM, BLIT_PROGRAM, BGIMAGE_PROGRAM, BGIMAGE_TILED_PROGRAM, NUM_PROGRAMS };
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enum { CELL_PROGRAM, CELL_BG_PROGRAM, CELL_SPECIAL_PROGRAM, CELL_FG_PROGRAM, BORDERS_PROGRAM, GRAPHICS_PROGRAM, GRAPHICS_PREMULT_PROGRAM, GRAPHICS_ALPHA_MASK_PROGRAM, BLIT_PROGRAM, BGIMAGE_PROGRAM, NUM_PROGRAMS };
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enum { SPRITE_MAP_UNIT, GRAPHICS_UNIT, BLIT_UNIT, BGIMAGE_UNIT };
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// Sprites {{{
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@@ -164,6 +164,10 @@ typedef struct {
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static CellProgramLayout cell_program_layouts[NUM_PROGRAMS];
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static ssize_t blit_vertex_array;
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typedef struct {
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GLint image_location, tiled_location, sizes_location, opacity_location;
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} BGImageProgramLayout;
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static BGImageProgramLayout bgimage_program_layout = {0};
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static void
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init_cell_program(void) {
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@@ -182,6 +186,10 @@ init_cell_program(void) {
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}
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#undef C
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blit_vertex_array = create_vao();
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bgimage_program_layout.image_location = get_uniform_location(BGIMAGE_PROGRAM, "image");
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bgimage_program_layout.opacity_location = get_uniform_location(BGIMAGE_PROGRAM, "opacity");
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bgimage_program_layout.sizes_location = get_uniform_location(BGIMAGE_PROGRAM, "sizes");
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bgimage_program_layout.tiled_location = get_uniform_location(BGIMAGE_PROGRAM, "tiled");
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}
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#define CELL_BUFFERS enum { cell_data_buffer, selection_buffer, uniform_buffer };
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@@ -334,25 +342,24 @@ cell_prepare_to_render(ssize_t vao_idx, ssize_t gvao_idx, Screen *screen, GLfloa
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}
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static void
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draw_bg(int program, OSWindow *w) {
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draw_bg(OSWindow *w) {
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blank_canvas(w->is_semi_transparent ? OPT(background_opacity) : 1.0f, OPT(background));
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bind_program(program);
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bind_program(BGIMAGE_PROGRAM);
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bind_vertex_array(blit_vertex_array);
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static bool bgimage_constants_set = false;
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if (!bgimage_constants_set) {
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glUniform1i(glGetUniformLocation(program_id(program), "image"), BGIMAGE_UNIT);
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glUniform1f(glGetUniformLocation(program_id(program), "bgimage_scale"), OPT(background_image_scale));
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glUniform1f(glGetUniformLocation(program_id(program), "bgimage_opacity"), OPT(background_opacity));
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glUniform1i(bgimage_program_layout.image_location, BGIMAGE_UNIT);
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glUniform1f(bgimage_program_layout.opacity_location, OPT(background_opacity));
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GLfloat tiled = (OPT(background_image_layout) == TILING || OPT(background_image_layout) == MIRRORED) ? 1 : 0;
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glUniform1f(bgimage_program_layout.tiled_location, tiled);
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bgimage_constants_set = true;
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}
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glUniform1f(glGetUniformLocation(program_id(program), "height"), (float)(w->window_height));
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glUniform1f(glGetUniformLocation(program_id(program), "width"), (float)(w->window_width));
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glUniform4f(bgimage_program_layout.sizes_location,
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(GLfloat)w->window_width, (GLfloat)w->window_height, (GLfloat)w->bgimage.width, (GLfloat)w->bgimage.height);
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glActiveTexture(GL_TEXTURE0 + BGIMAGE_UNIT);
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glBindTexture(GL_TEXTURE_2D, w->bgimage.texture_id);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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unbind_vertex_array();
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unbind_program();
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}
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@@ -647,7 +654,7 @@ draw_borders(ssize_t vao_idx, unsigned int num_border_rects, BorderRect *rect_bu
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if (w->bgimage.texture_id) {
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glEnable(GL_BLEND);
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BLEND_ONTO_OPAQUE;
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draw_bg((OPT(background_image_layout) == TILING || OPT(background_image_layout) == MIRRORED) ? BGIMAGE_TILED_PROGRAM : BGIMAGE_PROGRAM, w);
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draw_bg(w);
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}
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if (num_border_rects) {
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@@ -769,7 +776,7 @@ static PyMethodDef module_methods[] = {
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bool
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init_shaders(PyObject *module) {
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#define C(x) if (PyModule_AddIntConstant(module, #x, x) != 0) { PyErr_NoMemory(); return false; }
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C(CELL_PROGRAM); C(CELL_BG_PROGRAM); C(CELL_SPECIAL_PROGRAM); C(CELL_FG_PROGRAM); C(BORDERS_PROGRAM); C(GRAPHICS_PROGRAM); C(GRAPHICS_PREMULT_PROGRAM); C(GRAPHICS_ALPHA_MASK_PROGRAM); C(BLIT_PROGRAM); C(BGIMAGE_PROGRAM); C(BGIMAGE_TILED_PROGRAM);
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C(CELL_PROGRAM); C(CELL_BG_PROGRAM); C(CELL_SPECIAL_PROGRAM); C(CELL_FG_PROGRAM); C(BORDERS_PROGRAM); C(GRAPHICS_PROGRAM); C(GRAPHICS_PREMULT_PROGRAM); C(GRAPHICS_ALPHA_MASK_PROGRAM); C(BLIT_PROGRAM); C(BGIMAGE_PROGRAM);
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C(GLSL_VERSION);
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C(GL_VERSION);
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C(GL_VENDOR);
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