Add void to all function declarations for functions that take no arguments

Micro-optimization for some architectures. Enforced via
-Wstrict-prototypes
This commit is contained in:
Kovid Goyal
2019-05-13 10:59:01 +05:30
parent 3e964163c0
commit 4fff84b4b9
26 changed files with 78 additions and 76 deletions

View File

@@ -157,7 +157,7 @@ static GLuint offscreen_framebuffer = 0;
static ssize_t blit_vertex_array;
static void
init_cell_program() {
init_cell_program(void) {
for (int i = CELL_PROGRAM; i < BORDERS_PROGRAM; i++) {
cell_program_layouts[i].render_data.index = block_index(i, "CellRenderData");
cell_program_layouts[i].render_data.size = block_size(i, cell_program_layouts[i].render_data.index);
@@ -531,7 +531,7 @@ enum BorderUniforms { BORDER_viewport, BORDER_background_opacity, BORDER_default
static GLint border_uniform_locations[NUM_BORDER_UNIFORMS] = {0};
static void
init_borders_program() {
init_borders_program(void) {
Program *p = programs + BORDERS_PROGRAM;
int left = NUM_BORDER_UNIFORMS;
for (int i = 0; i < p->num_of_uniforms; i++, left--) {
@@ -549,7 +549,7 @@ init_borders_program() {
}
ssize_t
create_border_vao() {
create_border_vao(void) {
ssize_t vao_idx = create_vao();
add_buffer_to_vao(vao_idx, GL_ARRAY_BUFFER);