Port drawing of borders

This commit is contained in:
Kovid Goyal
2017-11-14 22:38:30 +05:30
parent 2ac8ad39c9
commit 49be779982
5 changed files with 60 additions and 45 deletions

View File

@@ -406,16 +406,11 @@ draw_cursor(CursorRenderInfo *cursor, bool is_focused) {
// Borders {{{
enum BorderUniforms { BORDER_viewport, NUM_BORDER_UNIFORMS };
static GLint border_uniform_locations[NUM_BORDER_UNIFORMS] = {0};
static ssize_t border_vertex_array;
static GLsizei num_border_rects = 0;
static GLuint rect_buf[5 * 1024];
static GLuint *rect_pos = NULL;
static void
init_borders_program() {
Program *p = programs + BORDERS_PROGRAM;
int left = NUM_BORDER_UNIFORMS;
border_vertex_array = create_vao();
for (int i = 0; i < p->num_of_uniforms; i++, left--) {
#define SET_LOC(which) if (strcmp(p->uniforms[i].name, #which) == 0) border_uniform_locations[BORDER_##which] = p->uniforms[i].location
SET_LOC(viewport);
@@ -423,47 +418,39 @@ init_borders_program() {
}
if (left) { fatal("Left over uniforms in borders program"); return; }
#undef SET_LOC
add_buffer_to_vao(border_vertex_array, GL_ARRAY_BUFFER);
add_attribute_to_vao(BORDERS_PROGRAM, border_vertex_array, "rect",
}
ssize_t
create_border_vao() {
ssize_t vao_idx = create_vao();
add_buffer_to_vao(vao_idx, GL_ARRAY_BUFFER);
add_attribute_to_vao(BORDERS_PROGRAM, vao_idx, "rect",
/*size=*/4, /*dtype=*/GL_UNSIGNED_INT, /*stride=*/sizeof(GLuint)*5, /*offset=*/0, /*divisor=*/1);
add_attribute_to_vao(BORDERS_PROGRAM, border_vertex_array, "rect_color",
add_attribute_to_vao(BORDERS_PROGRAM, vao_idx, "rect_color",
/*size=*/1, /*dtype=*/GL_UNSIGNED_INT, /*stride=*/sizeof(GLuint)*5, /*offset=*/(void*)(sizeof(GLuint)*4), /*divisor=*/1);
return vao_idx;
}
void
draw_borders() {
draw_borders(ssize_t vao_idx, unsigned int num_border_rects, BorderRect *rect_buf, bool rect_data_is_dirty, uint32_t viewport_width, uint32_t viewport_height) {
if (num_border_rects) {
if (rect_data_is_dirty) {
size_t sz = sizeof(GLuint) * 5 * num_border_rects;
void *borders_buf_address = alloc_and_map_vao_buffer(vao_idx, sz, 0, GL_STATIC_DRAW, GL_WRITE_ONLY);
if (borders_buf_address) memcpy(borders_buf_address, rect_buf, sz);
unmap_vao_buffer(vao_idx, 0);
}
bind_program(BORDERS_PROGRAM);
bind_vertex_array(border_vertex_array);
glUniform2ui(border_uniform_locations[BORDER_viewport], viewport_width, viewport_height);
bind_vertex_array(vao_idx);
glDrawArraysInstanced(GL_TRIANGLE_FAN, 0, 4, num_border_rects);
unbind_vertex_array();
unbind_program();
}
}
static void
add_borders_rect(GLuint left, GLuint top, GLuint right, GLuint bottom, GLuint color) {
if (!left && !top && !right && !bottom) { num_border_rects = 0; rect_pos = rect_buf; return; }
num_border_rects++;
*(rect_pos++) = left;
*(rect_pos++) = top;
*(rect_pos++) = right;
*(rect_pos++) = bottom;
*(rect_pos++) = color;
}
static void
send_borders_rects(GLuint vw, GLuint vh) {
if (num_border_rects) {
size_t sz = sizeof(GLuint) * 5 * num_border_rects;
void *borders_buf_address = alloc_and_map_vao_buffer(border_vertex_array, sz, 0, GL_STATIC_DRAW, GL_WRITE_ONLY);
if (borders_buf_address) memcpy(borders_buf_address, rect_buf, sz);
unmap_vao_buffer(border_vertex_array, 0);
}
bind_program(BORDERS_PROGRAM);
glUniform2ui(border_uniform_locations[BORDER_viewport], vw, vh);
unbind_program();
}
// }}}
// Python API {{{
@@ -525,8 +512,6 @@ TWO_INT(unmap_vao_buffer)
NO_ARG(init_cursor_program)
NO_ARG(init_borders_program)
PYWRAP1(add_borders_rect) { unsigned int a, b, c, d, e; PA("IIIII", &a, &b, &c, &d, &e); add_borders_rect(a, b, c, d, e); Py_RETURN_NONE; }
TWO_INT(send_borders_rects)
NO_ARG(init_cell_program)
NO_ARG_INT(create_cell_vao)
@@ -551,8 +536,6 @@ static PyMethodDef module_methods[] = {
MW(unbind_program, METH_NOARGS),
MW(init_cursor_program, METH_NOARGS),
MW(init_borders_program, METH_NOARGS),
MW(add_borders_rect, METH_VARARGS),
MW(send_borders_rects, METH_VARARGS),
MW(init_cell_program, METH_NOARGS),
MW(create_cell_vao, METH_NOARGS),
MW(create_graphics_vao, METH_NOARGS),