When drawing cells make the window object available

This commit is contained in:
Kovid Goyal
2021-10-15 10:25:11 +05:30
parent a95025752a
commit 372c4da8f9
3 changed files with 6 additions and 6 deletions

View File

@@ -668,12 +668,12 @@ render_os_window(OSWindow *os_window, unsigned int active_window_id, color_type
draw_borders(br->vao_idx, br->num_border_rects, br->rect_buf, br->is_dirty, os_window->viewport_width, os_window->viewport_height, active_window_bg, num_visible_windows, all_windows_have_same_bg, os_window); draw_borders(br->vao_idx, br->num_border_rects, br->rect_buf, br->is_dirty, os_window->viewport_width, os_window->viewport_height, active_window_bg, num_visible_windows, all_windows_have_same_bg, os_window);
br->is_dirty = false; br->is_dirty = false;
} }
if (TD.screen && os_window->num_tabs >= OPT(tab_bar_min_tabs)) draw_cells(TD.vao_idx, 0, TD.xstart, TD.ystart, TD.dx * x_ratio, TD.dy * y_ratio, TD.screen, os_window, true, false); if (TD.screen && os_window->num_tabs >= OPT(tab_bar_min_tabs)) draw_cells(TD.vao_idx, 0, TD.xstart, TD.ystart, TD.dx * x_ratio, TD.dy * y_ratio, TD.screen, os_window, true, false, NULL);
for (unsigned int i = 0; i < tab->num_windows; i++) { for (unsigned int i = 0; i < tab->num_windows; i++) {
Window *w = tab->windows + i; Window *w = tab->windows + i;
if (w->visible && WD.screen) { if (w->visible && WD.screen) {
bool is_active_window = i == tab->active_window; bool is_active_window = i == tab->active_window;
draw_cells(WD.vao_idx, WD.gvao_idx, WD.xstart, WD.ystart, WD.dx * x_ratio, WD.dy * y_ratio, WD.screen, os_window, is_active_window, true); draw_cells(WD.vao_idx, WD.gvao_idx, WD.xstart, WD.ystart, WD.dx * x_ratio, WD.dy * y_ratio, WD.screen, os_window, is_active_window, true, w);
if (WD.screen->start_visual_bell_at != 0) { if (WD.screen->start_visual_bell_at != 0) {
set_maximum_wait(OPT(repaint_delay)); set_maximum_wait(OPT(repaint_delay));
} }

View File

@@ -467,7 +467,7 @@ draw_tint(bool premult, Screen *screen, GLfloat xstart, GLfloat ystart, GLfloat
} }
static void static void
draw_window_number(OSWindow *os_window, Screen *screen, GLfloat xstart, GLfloat ystart, GLfloat width, GLfloat height) { draw_window_number(OSWindow *os_window, Screen *screen, GLfloat xstart, GLfloat ystart, GLfloat width, GLfloat height, Window *window UNUSED) {
glEnable(GL_BLEND); glEnable(GL_BLEND);
glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ZERO, GL_ONE); // BLEND_PREMULT glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ZERO, GL_ONE); // BLEND_PREMULT
bind_program(SEVEN_SEGMENT_PROGRAM); bind_program(SEVEN_SEGMENT_PROGRAM);
@@ -695,7 +695,7 @@ get_visual_bell_intensity(Screen *screen) {
} }
void void
draw_cells(ssize_t vao_idx, ssize_t gvao_idx, GLfloat xstart, GLfloat ystart, GLfloat dx, GLfloat dy, Screen *screen, OSWindow *os_window, bool is_active_window, bool can_be_focused) { draw_cells(ssize_t vao_idx, ssize_t gvao_idx, GLfloat xstart, GLfloat ystart, GLfloat dx, GLfloat dy, Screen *screen, OSWindow *os_window, bool is_active_window, bool can_be_focused, Window *window) {
CELL_BUFFERS; CELL_BUFFERS;
bool inverted = screen_invert_colors(screen); bool inverted = screen_invert_colors(screen);
@@ -737,7 +737,7 @@ draw_cells(ssize_t vao_idx, ssize_t gvao_idx, GLfloat xstart, GLfloat ystart, GL
if (intensity > 0.0f) draw_visual_bell_flash(intensity, xstart, ystart, w, h, screen); if (intensity > 0.0f) draw_visual_bell_flash(intensity, xstart, ystart, w, h, screen);
} }
if (screen->display_window_number) draw_window_number(os_window, screen, xstart, ystart, w, h); if (window && screen->display_window_number) draw_window_number(os_window, screen, xstart, ystart, w, h, window);
} }
// }}} // }}}

View File

@@ -257,7 +257,7 @@ ssize_t create_cell_vao(void);
ssize_t create_graphics_vao(void); ssize_t create_graphics_vao(void);
ssize_t create_border_vao(void); ssize_t create_border_vao(void);
bool send_cell_data_to_gpu(ssize_t, ssize_t, float, float, float, float, Screen *, OSWindow *); bool send_cell_data_to_gpu(ssize_t, ssize_t, float, float, float, float, Screen *, OSWindow *);
void draw_cells(ssize_t, ssize_t, float, float, float, float, Screen *, OSWindow *, bool, bool); void draw_cells(ssize_t, ssize_t, float, float, float, float, Screen *, OSWindow *, bool, bool, Window*);
void draw_centered_alpha_mask(OSWindow *w, size_t screen_width, size_t screen_height, size_t width, size_t height, uint8_t *canvas); void draw_centered_alpha_mask(OSWindow *w, size_t screen_width, size_t screen_height, size_t width, size_t height, uint8_t *canvas);
void update_surface_size(int, int, uint32_t); void update_surface_size(int, int, uint32_t);
void free_texture(uint32_t*); void free_texture(uint32_t*);