Use uthash for the sprite position cache

This commit is contained in:
Kovid Goyal
2021-05-06 12:46:23 +05:30
parent 86ce11134a
commit 33de0f821f
6 changed files with 108 additions and 46 deletions

67
kitty/glyph-cache.c Normal file
View File

@@ -0,0 +1,67 @@
/*
* glyph-cache.c
* Copyright (C) 2021 Kovid Goyal <kovid at kovidgoyal.net>
*
* Distributed under terms of the GPL3 license.
*/
#include "glyph-cache.h"
#include "uthash.h"
#undef uthash_fatal
#define uthash_fatal(msg) fatal(msg)
typedef struct SpritePosItem {
SpritePositionHead
UT_hash_handle hh;
glyph_index key[];
} SpritePosItem;
static glyph_index *scratch = NULL;
static unsigned scratch_sz = 0;
void
free_glyph_cache_global_resources(void) {
free(scratch);
scratch = NULL; scratch_sz = 0;
}
static inline unsigned
key_size_for_glyph_count(unsigned count) { return count + 2; }
SpritePosition*
find_or_create_sprite_position(SpritePosition **head_, glyph_index *glyphs, glyph_index count, glyph_index ligature_index, bool *created) {
SpritePosItem **head = (SpritePosItem**)head_, *p;
const unsigned key_sz = key_size_for_glyph_count(count);
if (key_sz > scratch_sz) {
scratch = realloc(scratch, key_sz + 16);
if (!scratch) return NULL;
scratch_sz = key_sz + 16;
}
const unsigned key_sz_bytes = key_sz * sizeof(glyph_index);
scratch[0] = count; scratch[1] = ligature_index;
memcpy(scratch + 2, glyphs, count * sizeof(glyph_index));
HASH_FIND(hh, *head, scratch, key_sz_bytes, p);
if (p) { *created = false; return (SpritePosition*)p; }
p = calloc(1, sizeof(SpritePosItem) + key_sz_bytes);
if (!p) return NULL;
memcpy(p->key, scratch, key_sz_bytes);
HASH_ADD(hh, *head, key, key_sz_bytes, p);
*created = true;
return (SpritePosition*)p;
}
void
free_sprite_position_hash_table(SpritePosition **head_) {
SpritePosItem **head = (SpritePosItem**)head_, *s, *tmp;
HASH_ITER(hh, *head, s, tmp) {
HASH_DEL(*head, s);
free(s);
}
}