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https://github.com/kovidgoyal/kitty
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Add an option to tint background images using the current background color
Note still has to be implemented for transparent windows
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@@ -9,7 +9,7 @@
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#include "gl.h"
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#include <stddef.h>
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enum { CELL_PROGRAM, CELL_BG_PROGRAM, CELL_SPECIAL_PROGRAM, CELL_FG_PROGRAM, BORDERS_PROGRAM, GRAPHICS_PROGRAM, GRAPHICS_PREMULT_PROGRAM, GRAPHICS_ALPHA_MASK_PROGRAM, BLIT_PROGRAM, BGIMAGE_PROGRAM, NUM_PROGRAMS };
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enum { CELL_PROGRAM, CELL_BG_PROGRAM, CELL_SPECIAL_PROGRAM, CELL_FG_PROGRAM, BORDERS_PROGRAM, GRAPHICS_PROGRAM, GRAPHICS_PREMULT_PROGRAM, GRAPHICS_ALPHA_MASK_PROGRAM, BLIT_PROGRAM, BGIMAGE_PROGRAM, TINT_PROGRAM, NUM_PROGRAMS };
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enum { SPRITE_MAP_UNIT, GRAPHICS_UNIT, BLIT_UNIT, BGIMAGE_UNIT };
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// Sprites {{{
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@@ -168,6 +168,10 @@ typedef struct {
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GLint image_location, tiled_location, sizes_location, opacity_location;
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} BGImageProgramLayout;
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static BGImageProgramLayout bgimage_program_layout = {0};
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typedef struct {
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GLint tint_color_location, edges_location;
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} TintProgramLayout;
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static TintProgramLayout tint_program_layout = {0};
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static void
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init_cell_program(void) {
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@@ -190,6 +194,8 @@ init_cell_program(void) {
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bgimage_program_layout.opacity_location = get_uniform_location(BGIMAGE_PROGRAM, "opacity");
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bgimage_program_layout.sizes_location = get_uniform_location(BGIMAGE_PROGRAM, "sizes");
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bgimage_program_layout.tiled_location = get_uniform_location(BGIMAGE_PROGRAM, "tiled");
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tint_program_layout.tint_color_location = get_uniform_location(TINT_PROGRAM, "tint_color");
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tint_program_layout.edges_location = get_uniform_location(TINT_PROGRAM, "edges");
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}
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#define CELL_BUFFERS enum { cell_data_buffer, selection_buffer, uniform_buffer };
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@@ -434,15 +440,23 @@ has_bgimage(OSWindow *w) {
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}
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static void
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draw_cells_interleaved(ssize_t vao_idx, ssize_t gvao_idx, Screen *screen, OSWindow *w) {
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draw_cells_interleaved(ssize_t vao_idx, ssize_t gvao_idx, Screen *screen, OSWindow *w, GLfloat xstart, GLfloat ystart, GLfloat width, GLfloat height) {
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glEnable(GL_BLEND);
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BLEND_ONTO_OPAQUE;
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bind_program(CELL_BG_PROGRAM);
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// draw background for all cells
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if (!has_bgimage(w)) {
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bind_program(CELL_BG_PROGRAM);
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glUniform1ui(cell_program_layouts[CELL_BG_PROGRAM].draw_bg_bitfield_location, 3);
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glDrawArraysInstanced(GL_TRIANGLE_FAN, 0, 4, screen->lines * screen->columns);
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} else if (OPT(background_image_tint) > 0) {
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bind_program(TINT_PROGRAM);
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color_type window_bg = colorprofile_to_color(screen->color_profile, screen->color_profile->overridden.default_bg, screen->color_profile->configured.default_bg);
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#define C(shift) ((((GLfloat)((window_bg >> shift) & 0xFF)) / 255.0f))
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glUniform4f(tint_program_layout.tint_color_location, C(16), C(8), C(0), OPT(background_image_tint));
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#undef C
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glUniform4f(tint_program_layout.edges_location, xstart, ystart - height, xstart + width, ystart);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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}
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if (screen->grman->num_of_below_refs || has_bgimage(w)) {
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@@ -610,7 +624,7 @@ draw_cells(ssize_t vao_idx, ssize_t gvao_idx, GLfloat xstart, GLfloat ystart, GL
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if (screen->grman->count || has_bgimage(os_window)) draw_cells_interleaved_premult(vao_idx, gvao_idx, screen, os_window);
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else draw_cells_simple(vao_idx, gvao_idx, screen);
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} else {
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if (screen->grman->num_of_negative_refs || screen->grman->num_of_below_refs || has_bgimage(os_window)) draw_cells_interleaved(vao_idx, gvao_idx, screen, os_window);
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if (screen->grman->num_of_negative_refs || screen->grman->num_of_below_refs || has_bgimage(os_window)) draw_cells_interleaved(vao_idx, gvao_idx, screen, os_window, xstart, ystart, w, h);
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else draw_cells_simple(vao_idx, gvao_idx, screen);
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}
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}
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@@ -779,7 +793,7 @@ static PyMethodDef module_methods[] = {
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bool
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init_shaders(PyObject *module) {
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#define C(x) if (PyModule_AddIntConstant(module, #x, x) != 0) { PyErr_NoMemory(); return false; }
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C(CELL_PROGRAM); C(CELL_BG_PROGRAM); C(CELL_SPECIAL_PROGRAM); C(CELL_FG_PROGRAM); C(BORDERS_PROGRAM); C(GRAPHICS_PROGRAM); C(GRAPHICS_PREMULT_PROGRAM); C(GRAPHICS_ALPHA_MASK_PROGRAM); C(BLIT_PROGRAM); C(BGIMAGE_PROGRAM);
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C(CELL_PROGRAM); C(CELL_BG_PROGRAM); C(CELL_SPECIAL_PROGRAM); C(CELL_FG_PROGRAM); C(BORDERS_PROGRAM); C(GRAPHICS_PROGRAM); C(GRAPHICS_PREMULT_PROGRAM); C(GRAPHICS_ALPHA_MASK_PROGRAM); C(BLIT_PROGRAM); C(BGIMAGE_PROGRAM); C(TINT_PROGRAM);
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C(GLSL_VERSION);
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C(GL_VERSION);
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C(GL_VENDOR);
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