Remove unused code

This commit is contained in:
Kovid Goyal
2017-08-21 23:55:39 +05:30
parent 8e27c80e1f
commit 277c46908d
2 changed files with 4 additions and 32 deletions

View File

@@ -23,9 +23,9 @@ from .fast_data_types import (
glDeleteShader, glDeleteTexture, glEnableVertexAttribArray, glGenBuffers,
glGenTextures, glGenVertexArrays, glGetAttribLocation, glGetBufferSubData,
glGetIntegerv, glGetProgramInfoLog, glGetProgramiv, glGetShaderInfoLog,
glGetShaderiv, glGetUniformLocation, glLinkProgram, glNamedBufferData,
glPixelStorei, glShaderSource, glTexBuffer, glTexParameteri,
glTexStorage3D, glTexSubImage3D, glUseProgram, glVertexAttribDivisor,
glGetShaderiv, glGetUniformLocation, glLinkProgram, glPixelStorei,
glShaderSource, glTexBuffer, glTexParameteri, glTexStorage3D,
glTexSubImage3D, glUseProgram, glVertexAttribDivisor,
glVertexAttribPointer, replace_or_create_buffer
)
from .fonts.render import render_cell
@@ -287,7 +287,7 @@ class ShaderProgram:
def send_vertex_data(self, name, data, usage=GL_STATIC_DRAW):
bufid = self.buffers[name]
glNamedBufferData(bufid, sizeof(data), addressof(data), usage)
buffer_manager.set_data(bufid, data, usage=usage)
def __hash__(self) -> int:
return self.program_id