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Preserve line numbers when adding in shifts to shader
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@@ -1,7 +1,10 @@
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#version GLSL_VERSION
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#define WHICH_PROGRAM
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#define NOT_TRANSPARENT
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#define SHIFTS
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#define DECORATION_SHIFT {DECORATION_SHIFT}
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#define REVERSE_SHIFT {REVERSE_SHIFT}
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#define STRIKE_SHIFT {STRIKE_SHIFT}
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#define DIM_SHIFT {DIM_SHIFT}
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// Inputs {{{
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layout(std140) uniform CellRenderData {
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