Preserve line numbers when adding in shifts to shader

This commit is contained in:
Kovid Goyal
2018-05-23 19:41:54 +05:30
parent f4792a1e3d
commit 23d0f5ce32
2 changed files with 6 additions and 5 deletions

View File

@@ -1,7 +1,10 @@
#version GLSL_VERSION
#define WHICH_PROGRAM
#define NOT_TRANSPARENT
#define SHIFTS
#define DECORATION_SHIFT {DECORATION_SHIFT}
#define REVERSE_SHIFT {REVERSE_SHIFT}
#define STRIKE_SHIFT {STRIKE_SHIFT}
#define DIM_SHIFT {DIM_SHIFT}
// Inputs {{{
layout(std140) uniform CellRenderData {