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https://github.com/kovidgoyal/kitty
synced 2026-07-13 04:03:16 +02:00
Let the layout control which window borders are drawn
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@@ -8,7 +8,6 @@ from .fast_data_types import (
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BORDERS_PROGRAM, add_borders_rect, compile_program, init_borders_program
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)
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from .utils import load_shaders
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from .window import Widths
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try:
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from enum import IntFlag
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@@ -29,19 +28,15 @@ def horizontal_edge(os_window_id, tab_id, color, height, left, right, top):
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add_borders_rect(os_window_id, tab_id, left, top, right, top + height, color)
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def border(os_window_id, tab_id, color, widths, geometry, base_width=0):
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left = geometry.left - (widths.left + base_width)
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top = geometry.top - (widths.top + base_width)
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right = geometry.right + (widths.right + base_width)
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bottom = geometry.bottom + (widths.bottom + base_width)
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if widths.top > 0:
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horizontal_edge(os_window_id, tab_id, color, widths.top, left, right, top)
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if widths.bottom > 0:
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horizontal_edge(os_window_id, tab_id, color, widths.bottom, left, right, geometry.bottom + base_width)
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if widths.left > 0:
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vertical_edge(os_window_id, tab_id, color, widths.left, top, bottom, left)
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if widths.right > 0:
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vertical_edge(os_window_id, tab_id, color, widths.right, top, bottom, geometry.right + base_width)
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def draw_edges(os_window_id, tab_id, colors, width, geometry, base_width=0):
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left = geometry.left - (width + base_width)
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top = geometry.top - (width + base_width)
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right = geometry.right + (width + base_width)
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bottom = geometry.bottom + (width + base_width)
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horizontal_edge(os_window_id, tab_id, colors[1], width, left, right, top)
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horizontal_edge(os_window_id, tab_id, colors[3], width, left, right, geometry.bottom + base_width)
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vertical_edge(os_window_id, tab_id, colors[0], width, top, bottom, left)
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vertical_edge(os_window_id, tab_id, colors[2], width, top, bottom, geometry.right + base_width)
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def load_borders_program():
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@@ -70,18 +65,27 @@ class Borders:
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for br in chain(current_layout.blank_rects, extra_blank_rects):
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add_borders_rect(self.os_window_id, self.tab_id, *br, BorderColor.default_bg)
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bw, pw = self.border_width, self.padding_width
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if bw + pw <= 0:
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return
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for w in windows:
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draw_borders = bw > 0 and draw_window_borders and len(windows) > 1
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if draw_borders:
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border_data = current_layout.resolve_borders(windows, active_window)
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for i, w in enumerate(windows):
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g = w.geometry
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if bw > 0 and draw_window_borders:
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window_bg = w.screen.color_profile.default_bg
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window_bg = (window_bg << 8) | BorderColor.window_bg
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if draw_borders:
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# Draw the border rectangles
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color = BorderColor.active if w is active_window else (BorderColor.bell if w.needs_attention else BorderColor.inactive)
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border(self.os_window_id, self.tab_id, color, w.border_widths, g, base_width=pw)
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if w is active_window:
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color = BorderColor.active
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else:
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color = BorderColor.bell if w.needs_attention else BorderColor.inactive
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colors = tuple(color if needed else window_bg for needed in next(border_data))
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draw_edges(
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self.os_window_id, self.tab_id, colors, bw, g, base_width=pw)
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if pw > 0:
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widths = Widths(pw)
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# Draw the background rectangles over the padding region
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color = w.screen.color_profile.default_bg
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border(
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self.os_window_id, self.tab_id, (color << 8) | BorderColor.window_bg, widths, g)
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colors = (window_bg, window_bg, window_bg, window_bg)
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draw_edges(
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self.os_window_id, self.tab_id, colors, pw, g)
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