Use the correct blend function for text

This commit is contained in:
Kovid Goyal
2017-10-17 09:51:21 +05:30
parent 2aa29f1873
commit 02dc637ed0
2 changed files with 2 additions and 1 deletions

View File

@@ -334,6 +334,7 @@ cell_prepare_to_render(ssize_t vao_idx, Screen *screen, GLfloat xstart, GLfloat
static void
draw_graphics(ImageRenderData *data, GLuint start, GLuint count) {
bind_program(GRAPHICS_PROGRAM);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
static bool graphics_constants_set = false;
if (!graphics_constants_set) {
glUniform1i(glGetUniformLocation(program_id(GRAPHICS_PROGRAM), "image"), GRAPHICS_UNIT); check_gl();
@@ -378,6 +379,7 @@ draw_cells_interleaved(Screen *screen) {
glDrawArraysInstanced(GL_TRIANGLE_FAN, 0, 4, screen->lines * screen->columns); check_gl();
bind_program(CELL_FOREGROUND_PROGRAM);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glDrawArraysInstanced(GL_TRIANGLE_FAN, 0, 4, screen->lines * screen->columns); check_gl();
if (screen->grman->num_of_positive_refs) draw_graphics(screen->grman->render_data, screen->grman->num_of_negative_refs, screen->grman->num_of_positive_refs);